|
|
Bug Report |
4235 |
No |
Models and Maps |
Medium |
Unconfirmed |
Seytra |
|
Death realm missing floor texture / superfluous bridge |
2010-03-09 |
Seytra |
0 |
|
One can walk accross the void (not just accross the chains) at pos DR01 -80.56 -99.29 -0.66 and -80.35 -99.22 6.98; if this is supposed to be a bridge, then there is the texture missing for the floor. See http://img.photobucket.com/albums/v490/Seytra/Planeshift/shot72.jpg |
|
|
Bug Report |
4234 |
No |
Rendering Issues |
Critical |
New |
RlyDontKnow |
|
[release blocker] shadows are broken with cs r33764 |
2010-03-09 |
Schaesius |
0 |
|
confirmed by me, CXDamian and Thom:
{{http://ps.cxdamian.net/unshadowed_r33764.jpg}}
only occurs with shadows enabled, though didn't happen before
gfx cards:
ATI HD 5770 for me, ATI HD 4870 for CXDamian and NVidia GTX260M for Thom
screenshots are by CXDamian, looks very similiar here, though |
|
|
Bug Report |
4233 |
No |
Inventory/Items |
Medium |
Unconfirmed |
Erik Dobak |
|
storage - i see items which i once had and droped as av... |
2010-03-09 |
RlyDontKnow |
0 |
|
its about 20 empty books of Paaprd. tested on Harnquist.
i do not see them in normal inventory, and the books had an other title as i droped them. |
|
|
Bug Report |
4231 |
No |
Combat |
Medium |
Unconfirmed |
Perlan |
|
insta-hit bug |
2010-03-10 |
Perlan |
0 |
|
[partly copied from a petition with reports with timing on exact hits in duels]
i reported XXX for her systems logs, there is very much reason to believe that XXX is using, producing or reproducing the **__insta-hit bug__**.. This is not against XXX, we are trying to get rid of this bug once and for all. The bug is not produced when changing stances, but when not changing stances, i am not exactly sure how to produce this bug, maybe multiple clicking on the target or so, but for years i know the effect.
The effect is that ppl using this bug have **NO** weapon delay at all, they can hit ANY time when in a duel. This thing is a disgrace for all GOOD honourable duellers who have learned the weapon delay of their weapons or various weapons by heart and practiced long to master to their weapons.
For instance: with the bug people are able to hit twice under a second with 2 weapons.. and that is just not possible, since melee is fastest and has a delay of 1.0 second. (with weapons that have a delay of let's say 1.9, 2.0 or 2,1 seconds), or in cases this bug produces triple hits or so, i am not exactly sure how it works, but all truly great honourable duellers know this is not right. All consider this a disgrace to all duellers and cheating, since normally each and every person fights according to their weapons delay (aka SPD/ speed). If that is lost, then all could use the hardest hitting weapon and hit in less than a second while actually the delay is 5.0 seconds, right?
By these reports, we want you to look into the systems logs and see on the second how many hits are produced on what second, these reports are not personally against XXX, even though XXXe uses it, may it be aware, or unaware.
Know that this bug is older than my char, i have seen it many times, and i was under the impression that it had been resolved already, but apparently it still exists. If people LOOSE the delay of their weapon, then what is the use of the delay anyway, and what is the use to say that axes are slower than swords, and that daggers are faster than swords in the skills screen? This bug has effects on more than one level, and i think all experienced fighters would really appreciate it if it will be fixed, since the duelling society thinks for years that this is not a bug, but a sin! :P
With regards, Perlan |
|
|
Bug Report |
4230 |
No |
Magic System |
Medium |
Unconfirmed |
Marathal Hanowal |
|
Area of Affect Spells hitting players in non-pvp areas |
2010-03-09 |
Kenneth Graunke |
0 |
|
We had a petition from Qata today regarding his use of the "icy blast" blue way aoe spell (he is maxed in all magic ways). He cast it on a mob, and it ended up hitting a friend while NOT in a pvp area. I had him test it on the rats in the Ojaveda warehouse basement, and I did take hits from the spell as well. In thinking back, I've seen this also happen with the "missile shower" spell I tried out at the Explorer's Outpost when Bovek was there. I cast the "missile shower" spell on the kikiri and it hit Bovek as well as another dev (I forget who). This obviously needs to be fixed as it is only supposed to hit mobs, not other players. |
|
|
Bug Report |
4229 |
No |
Engine |
Medium |
Unconfirmed |
Luca Pancallo |
Luca Pancallo |
list of all map bugs reported and should someday be fix... |
2010-03-10 |
Aiwendil |
0 |
|
Collection of map bugs. This is a container. |
|
|
Feature Request |
4228 |
No |
Inventory/Items |
Very Low |
Patch Included |
Bastiaan |
RlyDontKnow |
/storage does not add up |
2010-03-09 |
RlyDontKnow |
0 |
|
Hi,
The /storage is great! But when I put an item the second time (or more) it will not be added to the first. I would expect it to add up.
cheers,
Bastiaan |
|
|
Feature Request |
4227 |
No |
User Interface |
Medium |
New |
Seytra |
|
Cast window highlighting / transparency / existance |
2010-03-09 |
bilbous |
0 |
|
It has always been annoying to me that the cast window is unhighlighted unless you click on it. It is a temporary information message, like the onscreen echoes, so it should not use the normal GUI mechanics, which only make sense for things that don't auto-vanish.
Additionally, with the new skin, it doesn't allow you to set transparency; that in itself is OK, but it doesn't seem to be fully opaque either.
Also, the window itself is too large vertically, and the cast progress bar is too small (vertically) and too dark.
Having a separate window for it doesn't seem to help a lot, though I can see some uses (for which I would personally prefer to have it not auto-vanish, though, just smaller, maybe auto-vanish can be made into an option?). Maybe the bar could instead be integrated into the normal info overview window, for example as quad-height (compared to it's current height) bar //behind the spell power fader// (standing over on top and bottom), and if possible in orange or yellow, to better contrast? |
|
|
Bug Report |
4226 |
No |
Map Textures |
Low |
Assigned |
Seytra |
Luca Pancallo |
Eagle: pillar texture misaligned |
2010-03-08 |
Seytra |
0 |
|
The texture of the pillars on the second-highest level of the Eagle are misaligned. See images:
http://img.photobucket.com/albums/v490/Seytra/Planeshift/eagle1.jpg
http://img.photobucket.com/albums/v490/Seytra/Planeshift/eagle2.jpg |
|
|
Feature Request |
4225 |
No |
Quests |
Medium |
Unconfirmed |
Seytra |
Alison Coleman, +8 |
Lorytia + clan symbol riddle response - trigger missing |
2010-03-08 |
Seytra |
0 |
|
I have failed at this quest twice because my reply did not match the intended trigger. I used the word "swap", while the riddle expects "switch", according to other players. Edit: Maybe "exchange" should be added as well unless it is already there. |
|
|
Bug Report |
4224 |
No |
NPC Dialog |
Medium |
Unconfirmed |
Seytra |
|
Hinoserri cannot see, usage of "devil" |
2010-03-07 |
Seytra |
0 |
|
In the ending dialog, he says "whatever devil..."; is that word within the settings? |
|
|
Bug Report |
4222 |
No |
Quests |
Medium |
Unconfirmed |
Seytra |
Alison Coleman, +8 |
Barl's extended duty contract - premature dlg option |
2010-03-08 |
RlyDontKnow |
0 |
|
You get the option to hand the requisition form to Aerayau before before you are given it. |
|
|
Bug Report |
4221 |
No |
Tools |
High |
Unconfirmed |
RlyDontKnow |
Angela, +1 |
missing Terms of Service |
2010-03-07 |
RlyDontKnow |
0 |
|
there aren't any terms of service on the website and consistently the user doesn't have to agree to them at any point.
this is a big issue in my opinion as the user isn't strictly bound to such terms and therefore cannot be accordingly punished in case he's causing really bad issues. |
|
|
Bug Report |
4220 |
No |
Setting |
Medium |
Assigned |
Seytra |
weltall |
Stonebreakers using CamelCase in descriptions |
2010-03-07 |
Lanarel |
0 |
|
Descriptions of Stonebreaker NPCs say "you see a StoneBreaker...", which should be "Stonebreaker". Probably applies to all SBs, even PCs. |
|
|
Bug Report |
4216 |
No |
Engine |
Medium |
Unconfirmed |
Drunk Hammerwielder |
|
crashing in actor appearance (helms, equipment) code |
2010-03-06 |
Drunk Hammerwielder |
0 |
|
As requested in: http://www.hydlaaplaza.com/smf/index.php?topic=36989.0
I am posting in the bug tracker.
--------------------------
Report upload successful. Thanks.
---------------------------
CrashID=bp-0079e0cf-ad00-4abe-bd47-6b4112100304
Thanks for submitting your report.
If you have an ATI graphics card, please disable VBO in the launcher under graphics options, it will reduce crashes.
If you would like to know more about the status of your report, visit our forums at www.hydlaaplaza.com/smf/
---------------------------
OK
--------------------------- |
|
|
Bug Report |
4215 |
No |
Rendering Issues |
Low |
New |
Mario Rohkrämer |
|
Animal variants visibly grow/shrink while approaching |
2010-03-10 |
bonifarz |
0 |
|
Especially visible at the trees between Mossy Ruins and the tin mine bay on BDRoad1: While approaching different Ulbernaut variants (e.g. Vilenaut, Maulbernaut), you can see some shrinking or growing on the last meters before getting into combat range. E.g. after being close to an Ulbernaut, the Vilenaut shrinks at a specific distance by about the size of its head. Returning to the Ulbernaut, it grows suddenly (so must have had the smaller Vilenaut size for the lower levels of detail, and the finest LoD suddenly gets the original size).
Also happens for Tefusang / Tefusangling groups in the east part of the BDRoad1 area. It seems that all NPCs of a family get the same size as soon as a differently sized variant is loaded. |
|
|
Bug Report |
4212 |
No |
Quests Dynamics |
Medium |
New |
bilbous |
|
identical quest triggers conflict |
2010-03-08 |
bilbous |
0 |
|
I've been documenting this in reference to various bug reports and finally decided that it deserved its own report.
Many many quests have dialog options with unique text indicating a general affirmative response that gets reduced to a simple yes. It does not matter if the option you choose is "1. I can do that" or "3. Sure, I've been meaning to head out that direction" or even "666. By the horns of Talad's helmet, it must be so!" it gets boiled down and sent to the server as a simple "yes." This is a design flaw that is sure to be a problem until it gets fixed. Many npc's have more than one quest where they require an affirmative response and if you get them so they are waiting for a "yes" the yes will applied to the quest that was waiting first.
What is saved by sending the "yes" a few bytes? It is not worth it. At the very least send the questid along with the "yes" so that it gets applied to the correct quest.
examples:
http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=3543#comment17857
http://www.hydlaaplaza.com/flyspray/index.php?project=2&sort=desc&order=lastedit&do=details&task_id=4151
others here:
http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=4063#comment19022 |
|
|
Bug Report |
4211 |
No |
Engine |
Medium |
New |
R.Guppy |
|
Mount unmount Information window |
2010-03-07 |
aurelynt |
0 |
|
Posting for Qata, I confirmed it.
Whenever I mount or unmount my Health, Physical Stamina, Mana and Mental Stamina all reset to 100%.
My comment if after mounting unmounting you close open information window it then shows your true settings. |
|
|
Bug Report |
4205 |
No |
Inventory/Items |
Medium |
New |
Seytra |
|
Cannot equip items via doll when hands full |
2010-03-04 |
aurelynt |
0 |
|
When you have, say, two daggers in your hands and then drop a rockpick on your char doll, it says "This item cannot be equipped.". This message is wrong (because it //can// be equipped, contrary to //really// unequippable items), and it should equpip, by swapping with the appropriate dagger. |
|
|
Bug Report |
4204 |
No |
Game Balance |
Medium |
Assigned |
Sarva Ghars |
Bovek |
Experience points off for killing mobs |
2010-03-08 |
RlyDontKnow |
0 |
|
It seems the experience points earned from killing mobs is way off, maybe as a result of the most recent Mob changes.
I started a brand new character. This character skipped the tutorial since it was an established account.
Stats for the new character are HP 193
Agil 58
Char 46
End 48
INtel 81
Str 41
Will 102
Knives and daggers 2
Light armor 2
Melee 2
Since he doesn't have the trias to buy a weapon he is only using melee. Currently one eyed rats is the only Mob he can kill. Killing a one eyed rat earns him 8 experience points. At this level of experience points earned it takes killing 25 rats just to earn a single PP. Note I have a very advanced character who can also get the same 8 experience points from killing a one eyed rat. While earning 8 experience points for an advanced character seems fair for a character just starting out this makes it almost impossible to earn enough PPs to get any training.
The Experience for an advanced character also seems off since fighting and killing an advanced mob such as a Neoten Consumer is only netting about 11 PPs per kill for a character with 800 HP. |