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Toggle expansion of task details Task Type ID Private Area Severity Status Opened by Assigned To Summary Last change Last changed by Comments Votes
Bug Report 5524 No Engine Medium Unconfirmed Greg Couple Of Small problems to be corrected? Knollege Req... 2012-01-28 Greg 0 0
I have noticed a few things that are Incorrect, not sure If anyone commented on them, Or If they are In Progress. I will jot them down all in one Report so not to make several reports...

1. The "Cone" On the Energy Arrow Is faced in one direction As in the visual effect right after the energy arrow hits the target (Im sure im not the only one who see's this wrong?)
2. When Dropping Stacks Of Items Like Pants There is an extra "ES" at the end. Alot Of Items Have The Extra "ES" at the end, that should not be there.


I Had A couple Questions and Requests :)
1. Someway to Turn off the red dropping notifications like.>"You are to far away to attack" and ""**" Has nothing to be looted". maybe a way to just have it in the system tab.(Asked in help tab, unknown, If someone knows how please tell me lol, thanks!)
2. An NPC Or something In Game That could tell you detailed Information about weapons/quest items and things of that nature, (I have seen the Book in the musium, but I haven't really studied it yet, and maybe incomplete?)
It would be really cool if you could go to an npc and hand them what you found, have them give you 2 lines about the sword and what it does. Or even a book from a quest where you can i.d it, have it unidentified untill you take it to an npc and pay them a really small fee to i.d it. (Not complaining at all but I have kept all of my named items I have looted since I have started playing. they are awsome! :D But I want to organize :) please? :D I want to sell them but I dont want to sell something for 10,000 and find out that it was really special. haha with my Inventory im sure I could write the book!
If you want to comment on this aswell, up to you. I will be blunt to the point:
I have seen leather working Implimented But Famiel Is the one and only charature I will have. But He is Forbidden to work with Furs/Hides other then looting for sale. he wants to start making his own armor, so I ask/Hope there is a way to bypass leather armor and make Medium/Heavy Arms/Boots/Gloves when it gets implimented
Thank You For Your Time :)
Bug Report 5523 No Sound Medium Unconfirmed bilbous Volume controls faulty 2012-01-27 bilbous 2 0
Sound enabled in pslaunch

all sounds except instruments disabled with secondary volume sliders all set to 0, sounds such as combat and magic are still heard at master volume level.
instruments can still be faintly heard.
Bug Report 5522 No Engine Medium Unconfirmed bilbous Play score fails silently when sound disabled 2012-01-27 bilbous 2 0
If you have sound disabled from pslaunch and you try to play a score, playback fails after one note with no indication of cause. If you have sound enabled but instruments disabled you get a red error message telling you why your playback has failed.

Personally I tend to play with sound disabled but I can understand how playing scores you cannot hear could be used to grief other players. The fact that one note gets played can still be used to annoy other players just by repeatedly pressing the play button so that the way it currently works does not eliminate that possible concern.
Bug Report 5521 No Engine Medium Unconfirmed bilbous could not load plugin ‘crystalspace.sndsys.renderer.nul... 2012-01-25 bilbous 0 0
When sound has been previously disabled from pslaunch this error message appears in the pslaunch splash screen.
The game still runs but implemented functions should not throw errors this way.
Bug Report 5520 No Magic System Medium Unconfirmed Jamie Wildman Bug in magic training/tria cost 2012-01-22 Jamie Wildman 0 0
I recently trained in 4 ways of magic to level 16,and it cost about 5k trias. I went to train in the other 2 ways, but I get an error message that I don't have enough trias. I have over 104k. And about 9k PPs. My stats are all 200. A GM said it might be a bug and to file a report.

I also can't train in shield handling.
Bug Report 5519 No Quests Medium Unconfirmed Robert Kastner tiny flaw in "Gregori unreadable Page" at Levrus 2012-01-22 Robert Kastner 0 0
when paying Levrus for translating the line the dialog offers a line starting with "You search for..." instead of your name resulting in a line like : -You- says: "You search for..."

I think it should be what I'd call a "/me-action" so the line results in "-You- searches for .."

here's my log (name replaced with -You-)
(19:52:40) [NPC] Levrus Dahrenn says: I can do it for one hundred tria.
(19:52:53) [NPC] -You- says: You search for the coins and hand them to Levrus.
(19:52:54) >Trade complete
(19:52:54) [NPC] Levrus Dahrenn says: Thanks, I will be back in a minute.
Bug Report 5516 No Engine Medium Ready to test Aiwendil Scrolling in pawsDocumentView doesn't work properly wit... 2012-01-22 weltall 0 0
Images in pawsDocumentView are not scrolled properly as there is no real check where the image actually starts. This means even if only the last text-line covered by the image is visible still the complete image is drawn.

Patch: http://paste.pocoo.org/show/538856/
Bug Report 5515 No Engine Medium Ready to test Aiwendil GetNodeXML doesn't escape xml chars in node content 2012-01-22 weltall 0 0
src/common/util/psxmlparser.cpp -> GetNodeXML. Function should return the XML code of a node and the subnodes in a string...but forgets to escape special XML chars in node-content. This leads to these xml strings not being reusable is the content of one node contained stuff like < and >.

This is needed for example for PawsDocumentView in the help window.

Patch: http://paste.pocoo.org/show/538817/
Bug Report 5514 No Movement Medium Unconfirmed Ashley Bonkajo Log on at different location than log off 2012-01-23 Aiwendil 2 0
I loged off outside in East Hydlaa. I logged on inside a guild house, simple 2, and now i am stuck inside. A GM moved my character. However, I am still inside the guild house. I cannot open the door.
Bug Report 5513 No Map Textures Low Unconfirmed Mario Rohkrämer Inverted normal maps for timber frames 2012-01-20 Mario Rohkrämer 0 0
The bigger white timber frame houses in Hydlaa seem to have inverted normal maps. I believe that the timber bars should appear outer, the mortar in between inner. But instead, the mortar seems to oouze out.
Bug Report 5512 No NPC Medium Unconfirmed Elly frequency of the drop is too low for riverlings 2012-01-20 Elly 0 2
please consider increasing drop rate since to get 2 hides it takes from half hour of killings up to hours. And they're needed for a quest. Drop rate is also low on any other item that is lootable from them.
Bug Report 5511 No Inventory/Items Medium Unconfirmed Danora Owlin Missing my Basic Cook Book 2012-01-19 Danora Owlin 0 0
After a long time not working in the kitchen, I wanted to cook something. But I don't have my Basic Cook Book any more. I know that I had it. Maybe it disappeared with a game update. The required quests are solved and I cannot repeat them for getting a new book. Is there a way to get it back?
Bug Report 5510 No 3D Art Medium Unconfirmed Bralke Taral Groundlvls need checkup 2012-01-21 Evaraj 2 0
Effects are clearly seen in the upper Arena (mercs) and some Areas in the sewers. Confirmed same effect on some other maps.

When monster are killed their bodies seem to fly up to the next higher groundlevle instead crumbling down on the same groundlevel.
Thus its sometimes impossible to loot.

Also the respawn of the mobs and there visuell body seem sometimes on different lebels. Especially remarqueable at the merc area in the arena. The mercs on the lower grounds cant be attacked by weapons and when killed their bodies fly up to the highest groundlvevel (respawn at highest lvl but because no ground their bodies fall down onto the next ground while PS still thinks they are at the reswpaned lvl?)
Bug Report 5509 No Items Characteristics Medium Unconfirmed Luzino Confusing number display in "Basic Leathermaking" 2012-01-18 Mordaan 4 0
In the book "Basic Leathermaking", between the task to perform and the amount of material needed are no spaces, my book says "tan1" and "scrape2". With the font used for books especially the 1 looks like an regular L and is quite confusing to read.

Edit: Actually, trying it out, the number doesn't seem to be an amount, as I cannot scrape 2 riverling skins. Is this some sorting of when the entries appear? These as the second step? In that case the numbers shouldn't be displayed at all.
Bug Report 5508 No Quests Medium Fixed pending release Gilrond Misleading info given in leatherworking quest from Hire... 2012-01-16 Mordaan 1 0
**Hirenn Darmeth says:** //Five lessons or so should teach you enough to make medium leather pieces.//

That's a dialog line in the first leatherworking quest from Hirenn. It's incorrect, because in practice one needs 15 levels to make medium hides and leather pieces. I just tested it, and I was able to process riverling skin which Hirenn asks for only at level 15.
Bug Report 5507 No Quests Medium Fixed pending release Peter Szommer Item description contradicts to dialog in Making Leathe... 2012-01-16 Mordaan 1 0
in above quest you are given a Box for Vresa, it's description says it contains boots. Both Jeyarp and Vresa talks about gloves.
Bug Report 5506 No Engine Medium Unconfirmed JPH /target name gives random and useless results 2012-01-18 JPH 2 0
When you /target something by [name] (such as “kikiri”) the client runs through a function in cmdusers.cpp called FindEntityWithName() which looks through all the objects in the area and returns the first with a matching name. The problem is the result is never the target you intended, a different target pops up each time with no rational order, and it is usually far away or not even visible.

I've found that when you /target by [type] (such as "npc") it runs through the function UpdateTarget() instead, which has a similar iteration through objects but with built in checks that consider distance and facing, providing a more logical and determinable result.

So the fix would be to copy the relevent lines from one function to the other.

Here are the two loops:

---FindEntityWithName---
...
<code>
for (size_t i = 0; i < entityCount; ++i)
{
// Get the next entity, skip if it's me or the starting entity.
GEMClientObject* object = entities[i];
CS_ASSERT( object );

if (csString(object->GetName()).StartsWith(name, true))
return object;
}
</code>
...

---UpdateTarget---
...
<code>
for (size_t i = 0; i < entityCount; ++i)
{
GEMClientObject* object = entities[i];

GEMClientObject* other = ( startingEntity == NULL ) ? NULL : startingEntity;

if (object == myEntity || object == other)
{
continue;
}
CS_ASSERT( object );

// Skip if it's not the type of entity we're looking for.
int eType = object->GetType();

if ((entityType == PSENTITYTYPE_PLAYER_CHARACTER && eType < 0)
|| (entityType == PSENTITYTYPE_NON_PLAYER_CHARACTER && (eType >= 0 || eType == -2))
|| (entityType == PSENTITYTYPE_ITEM && eType != -2))
continue;

csVector3 pos = object->GetPosition();

// Calculate the squared distance, update if we found a better one.
float distFromMe = csSquaredDist::PointPoint(myPos, pos);

// This is the distance from the starting entity to the current one.
// If it's negative, the current entity is invalid for the search
// (it can still be a valid loop entity, but never a best entity.)
float dist = ((startingEntity != NULL)
? ((searchDirection == SEARCH_FORWARD)
? ((seDistance < distFromMe)
? csSquaredDist::PointPoint(sePos, pos)
: -1)
: ((seDistance > distFromMe)
? csSquaredDist::PointPoint(sePos, pos)
: -1))
: seDistance - distFromMe);

// Update loop entity.
if ((searchDirection == SEARCH_FORWARD && distFromMe < loopDistance)
|| (searchDirection == SEARCH_BACK && distFromMe > loopDistance))
{
loopObject = object;
loopDistance = distFromMe;
}


// If dist < 0, the entity is on the wrong side of the starting
// entity.
if (dist < 0)
{
continue;
}

// Update best entity.
if (dist < bestDistance)
{

bestObject = object;
bestDistance = dist;
}

}
</code>
...
Bug Report 5505 No Crafting Medium Ready to test Bralke Taral Combination and Mixing leads to goo in Baking and Cooki... 2012-01-23 weltall 3 0
Mixing with a wooden spoon and a wooden bowl will not work.
Also all combination in the wooden bowl will lead to sticky goo
(checked with following works
Combine 1 Mug of Hot Water, 4 Dash of Powdered Bread Rise, 1 Scoopf of Strimptor. Normaly gives Foaming Water but currently leads to sticky goo
same goes for works in cooking.


Also the use of a wooden bowl with a wooden spoon isnt working.

Kneading, Rolling and cutting are working fine in both baking and cooking
Bug Report 5504 No Crashes Medium Unconfirmed Ceri Icy Blast spell causing Crashes. 2012-01-14 Ceri 0 0
It seems Mordaan has brought up a similar problem back in July.

Initially with the update of 0.5.8.1 I had no issues with crashing (after turning on sound to use spells). Recently I am unable to use the Icy Blast spell without the client crashing. I can use every other spell except for this one.

I was able to use it when first updating. Two days ago I was able to use the spell on the Imago Consumers on Oja Road but not able to use it further up the road on the Neoten's. Today again I can not use it anywhere. There appears to be no consistency with what is happening or why.

Any help would be greatly appreciated.

Thank you
Bug Report 5503 No Engine Medium Unconfirmed Franta New prices for some weapons are too low 2012-01-11 Franta 0 0
New prices for shortswords and longswords are too low against the material price, 5k for weapon with required material for 13k and 14k for weapon that needs material for 19k is too low. With this price it's not worth to make them unless it's planned to change amount of material required in the process to make them.
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