|
|
Bug Report |
4709 |
No |
Rendering Issues |
Medium |
Unconfirmed |
chris |
|
Bronze doors fortress to bdouter graphic problems |
2010-08-31 |
chris |
0 |
|
When looking from the bd fortress to bd outer the graphics get screwed up, afaik known as hall of mirrors.
see: http://img442.imageshack.us/img442/5364/graphicprobsbd.png
Edit: Linux SuSe 10.2; GeForce 7600 GT; AMD Athlon(tm) 64 X2 Dual Core Processor 6000+ |
|
|
Bug Report |
4708 |
No |
Engine |
Medium |
Unconfirmed |
Daniel |
|
Missing/wrong description |
2010-08-31 |
Daniel |
0 |
|
The descriptions for the various Gorweals are missing. All it says is: Gorweal Description Here.
Also, the Maulbernauts are described as Consumers: Worm-like creatures with a maw full of sharp teeth. |
|
|
Bug Report |
4707 |
No |
Graphical Glitch |
Medium |
Unconfirmed |
Gui Serpa |
|
Fountain in Plaza and bugs and errors in the Forest |
2010-08-30 |
Gui Serpa |
0 |
|
The fountain in the main city plaza has a weird water around it. And I'd like to know the progress about the better graphics because the game is great but the forest with the spiders is kind of weird (a picture of trees on the side). And the Spiders in the forest are invincible. |
|
|
Bug Report |
4706 |
No |
Misc |
Medium |
Unconfirmed |
Ceesa |
|
FAQ Technical Question is outdated |
2010-08-30 |
Ceesa |
0 |
|
A FAQ item refers users to a updater program shortcut that is not on my start menu with 0.5.4.
- Technical Questions
- The client tells me it's old, but I just downloaded it.
After downloading the full binary package and installing it, use the updater program to check if there are new updates available. You can find the updater in the PlaneShift Program group (on Windows: Start>PlaneShift>Updater). It will update your client to the latest version. Check the forums if you still run into problems. |
|
|
Bug Report |
4705 |
No |
Client start-up |
Medium |
Unconfirmed |
Ceesa |
|
Unable to load PSLAUNCH.EXE under Windows XP Pro x64 |
2010-08-30 |
Ceesa |
0 |
|
I am running Windows XP Pro x64, with SP2.
I installed PlaneShift-v0.5.4.exe and when i try and execute the desktop shortcut I receive a messagebox from windows and the game does not run. I have tried manually running PSLAUNCH.EXE and PSCLIENT.EXE and I receive the same message. The message and two .CFG files are listed below. The .cFG files were opened in notepad and copied/pasted into here. The pasted pslaunch.cfg looks different in notepad that it does when pasted. I dont know how to include a screencap of the file in notepad, it appears as thought it was written as a linux/unix file, the file appears normal under linux. In note pad the text is all one line with a single square box where the line breaks should be.
If i manually clean up the file and resave it, the problem continues.
--------------------------------------------------------------
C:\Program Files\PlaneShift\pslaunch.exe
This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem.
--------------------------------------------------------------
psclient.cfg
--------------------------------------------------------------
System.ApplicationID = psclient
; *******************
; * Part 1: Plugins *
; *******************
; NB1: An entry in the plug-in list looks like this:
;
; System.Plugins.InterfaceName[.additional] = PluginName
;
; The InterfaceName should be the same as the main interface
; that is implemented by this plugin (if any). If this plugin doesn't
; implement a specific interface (like BugPlug) then just use a logical
; name that is different from all other interfaces.
; If you use 'Systems.Plugins.InterfaceName' then this plugin will
; be marked as the default plugin implementing that interface in the
; object registry. This means that you can do CS_QUERY_REGISTRY (object_reg,
; InterfaceName) to find this plugin.
; If you use 'Systems.Plugins.InterfaceName.bla' then this plugin will
; be registered using the tag 'InterfaceName.bla' in the object registry.
; This is usually used for secondary plugins.
;
; Here are a few common interfaces:
;
; iVFS the virtual file system
; iGraphics3D standard graphics output
; iSoundRender standard sound output
; iConsoleOutput the output console
; iEngine the 3d engine
; iImageIO the image loader
; iLoader the level loader
;
;
; NB2: a specific driver can be omitted, if it is not used.
; For example, if you just omit the sound renderer, you will
; simply hear no sound, but the program will still run
;
; NB3: Plugins will be loaded in the same order they are listed
; here. This means that if, for example, a plugin needs the video
; driver during his initialization, it should come *after*
; video driver in the following section. Unless the plugin has a
; specific dependency in his registry
; First of all, the Virtual File System plug-in
System.Plugins.iVFS = crystalspace.kernel.vfs
; Video Driver
System.Plugins.iGraphics3D = crystalspace.graphics3d.opengl
;System.Plugins.iGraphics3D = crystalspace.graphics3d.software
;Sound renderer
System.Plugins.iSndSysRenderer = crystalspace.sndsys.renderer.openal
; Sound Loader
System.Plugins.iSndSysLoader = crystalspace.sndsys.element.loader
; Document parser
System.Plugins.iDocumentSystem = crystalspace.documentsystem.multiplexer
System.Plugins.iDocumentSystem.1 = crystalspace.documentsystem.binary
System.Plugins.iDocumentSystem.2 = crystalspace.documentsystem.tinyxml
; Image Loader
System.Plugins.iImageIO = crystalspace.graphic.image.io.multiplexer
; Level Loader
System.Plugins.iLoader = crystalspace.level.loader
; Binary Sprite Loader
System.Plugins.iLoaderPlugin = crystalspace.mesh.loader.factory.sprite.3d.binary
; Now the Engine plug-in
System.Plugins.iEngine = crystalspace.engine.3d
System.Plugins.iEngineSequenceManager = crystalspace.utilities.sequence.engine
; Shader Manager
System.Plugins.iShaderManager = crystalspace.graphics3d.shadermanager
; Additional plugins come here
System.Plugins.iCollideSystem = crystalspace.collisiondetection.opcode
System.Plugins.iFontServer = crystalspace.font.server.multiplexer
System.Plugins.iFontServer.1 = crystalspace.font.server.freetype2
System.Plugins.iFontServer.2 = crystalspace.font.server.default
; Fallback to Arial Unicode (Mac/Windows) and Free Serif (Linux) for the widest coverage
Fontplex.Fonts.Default.*Fallback = /this/data/ttf/LiberationSans-Regular.ttf,/fonts/ttf/Arial Unicode.ttf,/fonts/ttf/arialuni.ttf,/fonts/ttf/FreeSerif.ttf,/fonts/ttf/LastResort.ttf,/fonts/unifont/unifont.csf
System.Plugins.iBgLoader = crystalspace.bgloader
; ******************
; * Part 2: Config *
; ******************
VFS.Config = vfs.cfg
System.RunWhenNotFocused = true
Engine.Lighting.Ambient.White = 30
Engine.Lighting.Ambient.Red = 0
Engine.Lighting.Ambient.Green = 0
Engine.Lighting.Ambient.Blue = 0
Engine.Lighting.LightmapSize = 16
Engine.Lighting.Reflections = 2
Engine.Lighting.CosinusFactor = 0
Engine.Lighting.Radiosity = no
Engine.Lighting.SpriteQuality = 1
Engine.Lighting.Radiosity.Enable = no
Engine.Lighting.Radiosity.DoStaticSpecular = no
Engine.Lighting.Radiosity.StaticSpecularAmount = 0.70
Engine.Lighting.Radiosity.StaticSpecularTightness = 4
Engine.Lighting.Radiosity.ColourBleed = 1.0
Engine.Lighting.Radiosity.StopPriority = 0.1
Engine.Lighting.Radiosity.StopImprovement = 100.0
Engine.Lighting.Radiosity.StopIterations = 10000
Engine.Lighting.Radiosity.SourcePatchSize = 16
; Use libshm if available (X-Windows only)
Video.XSHM = yes
; Simulate another depth (supported only by some video drivers)
;Video.SimulateDepth = 8
; Use system mouse cursor (yes) or software-simulated (no)
Video.SystemMouseCursor = yes
Video.AspectRatio = 4:3
Video.ScreenWidth = 1024
Video.ScreenHeight = 768
Video.ScreenDepth = 32
Video.FullScreen = false
System.Win32.DebugConsole = yes
; Double click time in 1/1000 seconds
MouseDriver.DoubleClickTime = 300
; Maximal distance that mouse can move between clicks for double click to occur
MouseDriver.DoubleClickDist = 2
; For now its used only in DOS/DJGPP port
MouseDriver.MouseSensivity = 1.0
;
; Sound system driver.
;
; Windows (DirectSound)
;SndSys.Driver = crystalspace.sndsys.software.driver.directsound
; Linux - ALSA buffer sound setting
SndSys.Driver.ALSA.SoundBufferms = 150
; Linux - OSS sound system
;SndSys.Driver = crystalspace.sndsys.software.driver.oss
; Linux (Possible windows and mac?) - Jack sound system
;SndSys.Driver = crystalspace.sndsys.software.driver.jackasyn
; Mac - Coreaudio sound system
; Mileage may vary. Please report bugs, including horrible crashes with this driver
;SndSys.Driver = crystalspace.sndsys.software.driver.coreaudio
;Engine.RenderManager.Default = crystalspace.rendermanager.rlcompat
Engine.RenderManager.Default = crystalspace.rendermanager.unshadowed
;Engine.RenderManager.Default = crystalspace.rendermanager.shadow_pssm
RenderManager.Unshadowed.MaxPortalRecurse = 2
RenderManager.ShadowPSSM.MaxPortalRecurse = 2
;RenderManager.Unshadowed.Layers = /data/renderlayers/lighting_basic.xml
; ******************
; * Part 3: Game *
; ******************
; Custom configuration directory path
; You can also start planeshift applications with the command line option
; "-cfgset=PlaneShift.UserConfigPath=/home/<user>/.PlaneShift2", for example
;PlaneShift.UserConfigPath = /home/<user>/.PlaneShift2
; number of seconds before timeout
Planeshift.Client.User.Connecttimeout = 10
Planeshift.Client.User.Persisttimeout = 10
Planeshift.Connection.User = your@email.here
Planeshift.GUI.Language = english
Planeshift.GUI.Skin.Dir = /this/art/skins/
Planeshift.GUI.Skin.Selected = elves.zip
Video.OpenGL.MultisampleFavorQuality = true
Video.OpenGL.MultiSamples = 2
Video.OpenGL.TextureFilterAnisotropy = 4
Video.OpenGL.TextureLODBias = 0
Video.OpenGL.TextureDownsample = 0
PlaneShift.Graphics.Preset = Medium
PlaneShift.Graphics.Shaders = Medium
PlaneShift.Graphics.EnableGrass = true
PlaneShift.Loading.BackgroundWorldLoading = false
ThreadManager.AlwaysRunNow = false
Planeshift.Loading.Cache = false
; Window Settings
PlaneShift.GUI.NewOptionsWindow.MinTransparency = 0
PlaneShift.GUI.NewOptionsWindow.MaxTransparency = 128
PlaneShift.GUI.NewOptionsWindow.FadeSpeed = 8
PlaneShift.GUI.NewOptionsWindow.Fade = true
PlaneShift.GUI.NPCDialogWindow.Visible = false
PlaneShift.GUI.NPCDialogWindow.PosX = 0
PlaneShift.GUI.NPCDialogWindow.PosY = 100
PlaneShift.GUI.NPCDialogWindow.Width = 400
PlaneShift.GUI.NPCDialogWindow.Height = 100
PlaneShift.GUI.NPCDialogWindow.MinTransparency = 0
PlaneShift.GUI.NPCDialogWindow.MaxTransparency = 0
PlaneShift.GUI.NPCDialogWindow.FadeSpeed = 8
PlaneShift.GUI.NPCDialogWindow.Fade = true
PlaneShift.GUI.GameBoardWindow.MinTransparency = 0
PlaneShift.GUI.GameBoardWindow.MaxTransparency = 0
PlaneShift.GUI.GameBoardWindow.FadeSpeed = 8
PlaneShift.GUI.GameBoardWindow.Fade = true
PlaneShift.GUI.CraftWindow.MinTransparency = 0
PlaneShift.GUI.CraftWindow.MaxTransparency = 0
PlaneShift.GUI.CraftWindow.FadeSpeed = 8
PlaneShift.GUI.CraftWindow.Fade = true
PlaneShift.GUI.AddEditActionWindow.Visible = false
PlaneShift.GUI.AddEditActionWindow.PosX = 0
PlaneShift.GUI.AddEditActionWindow.PosY = 0
PlaneShift.GUI.AddEditActionWindow.MinTransparency = 0
PlaneShift.GUI.AddEditActionWindow.MaxTransparency = 128
PlaneShift.GUI.AddEditActionWindow.FadeSpeed = 8
PlaneShift.GUI.AddEditActionWindow.Fade = true
PlaneShift.GUI.SmallInventoryWindow.MinTransparency = 0
PlaneShift.GUI.SmallInventoryWindow.MaxTransparency = 128
PlaneShift.GUI.SmallInventoryWindow.FadeSpeed = 8
PlaneShift.GUI.SmallInventoryWindow.Fade = true
PlaneShift.GUI.GMSpawnWindow.Visible = false
PlaneShift.GUI.GMSpawnWindow.PosX = 150
PlaneShift.GUI.GMSpawnWindow.PosY = 100
PlaneShift.GUI.GMSpawnWindow.MinTransparency = 0
PlaneShift.GUI.GMSpawnWindow.MaxTransparency = 0
PlaneShift.GUI.GMSpawnWindow.FadeSpeed = 8
PlaneShift.GUI.GMSpawnWindow.Fade = true
PlaneShift.GUI.QuestRewardWindow.Visible = false
PlaneShift.GUI.QuestRewardWindow.PosX = 0
PlaneShift.GUI.QuestRewardWindow.PosY = 100
PlaneShift.GUI.DescriptionEdit.MinTransparency = 0
PlaneShift.GUI.DescriptionEdit.MaxTransparency = 0
PlaneShift.GUI.DescriptionEdit.FadeSpeed = 8
PlaneShift.GUI.DescriptionEdit.Fade = true
PlaneShift.GUI.DetailWindow.Visible = false
PlaneShift.GUI.DetailWindow.PosX = 0
PlaneShift.GUI.DetailWindow.PosY = 200
PlaneShift.GUI.DetailWindow.MinTransparency = 0
PlaneShift.GUI.DetailWindow.MaxTransparency = 0
PlaneShift.GUI.DetailWindow.FadeSpeed = 8
PlaneShift.GUI.DetailWindow.Fade = true
PlaneShift.GUI.ActionLocationWindow.MinTransparency = 0
PlaneShift.GUI.ActionLocationWindow.MaxTransparency = 0
PlaneShift.GUI.ActionLocationWindow.FadeSpeed = 8
PlaneShift.GUI.ActionLocationWindow.Fade = true
PlaneShift.GUI.BuddyWindow.Visible = false
PlaneShift.GUI.BuddyWindow.PosX = 0
PlaneShift.GUI.BuddyWindow.PosY = 100
PlaneShift.GUI.BuddyWindow.Width = 170
PlaneShift.GUI.BuddyWindow.Height = 290
PlaneShift.GUI.BuddyWindow.MinTransparency = 0
PlaneShift.GUI.BuddyWindow.MaxTransparency = 128
PlaneShift.GUI.BuddyWindow.FadeSpeed = 8
PlaneShift.GUI.BuddyWindow.Fade = true
PlaneShift.GUI.HelpWindow.Visible = false
PlaneShift.GUI.HelpWindow.PosX = 100
PlaneShift.GUI.HelpWindow.PosY = 90
PlaneShift.GUI.HelpWindow.MinTransparency = 0
PlaneShift.GUI.HelpWindow.MaxTransparency = 0
PlaneShift.GUI.HelpWindow.FadeSpeed = 8
PlaneShift.GUI.HelpWindow.Fade = true
PlaneShift.GUI.SpellCancelWindow.Visible = false
PlaneShift.GUI.SpellCancelWindow.PosX = 0
PlaneShift.GUI.SpellCancelWindow.PosY = 200
PlaneShift.GUI.QuestNotebook.Visible = false
PlaneShift.GUI.QuestNotebook.PosX = 100
PlaneShift.GUI.QuestNotebook.PosY = 100
PlaneShift.GUI.QuestNotebook.MinTransparency = 0
PlaneShift.GUI.QuestNotebook.MaxTransparency = 128
PlaneShift.GUI.QuestNotebook.FadeSpeed = 8
PlaneShift.GUI.QuestNotebook.Fade = true
PlaneShift.GUI.PetStatWindow.Visible = false
PlaneShift.GUI.PetStatWindow.PosX = 50
PlaneShift.GUI.PetStatWindow.PosY = 50
PlaneShift.GUI.PetStatWindow.MinTransparency = 0
PlaneShift.GUI.PetStatWindow.MaxTransparency = 128
PlaneShift.GUI.PetStatWindow.FadeSpeed = 8
PlaneShift.GUI.PetStatWindow.Fade = true
PlaneShift.GUI.SkillWindow.Visible = false
PlaneShift.GUI.SkillWindow.PosX = 50
PlaneShift.GUI.SkillWindow.PosY = 50
PlaneShift.GUI.SkillWindow.MinTransparency = 0
PlaneShift.GUI.SkillWindow.MaxTransparency = 128
PlaneShift.GUI.SkillWindow.FadeSpeed = 8
PlaneShift.GUI.SkillWindow.Fade = true
PlaneShift.GUI.GuildWindow.Visible = false
PlaneShift.GUI.GuildWindow.PosX = 100
PlaneShift.GUI.GuildWindow.PosY = 200
PlaneShift.GUI.GuildWindow.MinTransparency = 0
PlaneShift.GUI.GuildWindow.MaxTransparency = 128
PlaneShift.GUI.GuildWindow.FadeSpeed = 8
PlaneShift.GUI.GuildWindow.Fade = true
PlaneShift.GUI.ConfigWindow.Visible = false
PlaneShift.GUI.ConfigWindow.PosX = 10
PlaneShift.GUI.ConfigWindow.PosY = 100
PlaneShift.GUI.ConfigWindow.MinTransparency = 0
PlaneShift.GUI.ConfigWindow.MaxTransparency = 128
PlaneShift.GUI.ConfigWindow.FadeSpeed = 8
PlaneShift.GUI.ConfigWindow.Fade = true
PlaneShift.GUI.GmGUI.Visible = false
PlaneShift.GUI.GmGUI.PosX = 0
PlaneShift.GUI.GmGUI.PosY = 0
PlaneShift.GUI.GmGUI.MinTransparency = 0
PlaneShift.GUI.GmGUI.MaxTransparency = 128
PlaneShift.GUI.GmGUI.FadeSpeed = 8
PlaneShift.GUI.GmGUI.Fade = true
PlaneShift.GUI.ShortcutEdit.Visible = false
PlaneShift.GUI.ShortcutEdit.PosX = 30
PlaneShift.GUI.ShortcutEdit.PosY = 30
PlaneShift.GUI.ShortcutEdit.Width = 330
PlaneShift.GUI.ShortcutEdit.Height = 220
PlaneShift.GUI.ShortcutEdit.MinTransparency = 0
PlaneShift.GUI.ShortcutEdit.MaxTransparency = 128
PlaneShift.GUI.ShortcutEdit.FadeSpeed = 8
PlaneShift.GUI.ShortcutEdit.Fade = true
PlaneShift.GUI.ShortcutWindow.Visible = false
PlaneShift.GUI.ShortcutWindow.PosX = 520
PlaneShift.GUI.ShortcutWindow.PosY = 545
PlaneShift.GUI.ShortcutWindow.Width = 269
PlaneShift.GUI.ShortcutWindow.Height = 39
PlaneShift.GUI.ShortcutWindow.MinTransparency = 0
PlaneShift.GUI.ShortcutWindow.MaxTransparency = 0
PlaneShift.GUI.ShortcutWindow.FadeSpeed = 8
PlaneShift.GUI.ShortcutWindow.Fade = true
PlaneShift.GUI.SpellBookWindow.Visible = false
PlaneShift.GUI.SpellBookWindow.PosX = 200
PlaneShift.GUI.SpellBookWindow.PosY = 200
PlaneShift.GUI.SpellBookWindow.MinTransparency = 0
PlaneShift.GUI.SpellBookWindow.MaxTransparency = 128
PlaneShift.GUI.SpellBookWindow.FadeSpeed = 8
PlaneShift.GUI.SpellBookWindow.Fade = true
PlaneShift.GUI.PetitionGMWindow.Visible = false
PlaneShift.GUI.PetitionGMWindow.PosX = 0
PlaneShift.GUI.PetitionGMWindow.PosY = 100
PlaneShift.GUI.PetitionWindow.Visible = false
PlaneShift.GUI.PetitionWindow.PosX = 0
PlaneShift.GUI.PetitionWindow.PosY = 100
PlaneShift.GUI.PetitionWindow.MinTransparency = 0
PlaneShift.GUI.PetitionWindow.MaxTransparency = 128
PlaneShift.GUI.PetitionWindow.FadeSpeed = 8
PlaneShift.GUI.PetitionWindow.Fade = true
PlaneShift.GUI.GlyphWindow.MinTransparency = 0
PlaneShift.GUI.GlyphWindow.MaxTransparency = 128
PlaneShift.GUI.GlyphWindow.FadeSpeed = 8
PlaneShift.GUI.GlyphWindow.Fade = true
PlaneShift.GUI.GroupWindow.Visible = false
PlaneShift.GUI.GroupWindow.PosX = 0
PlaneShift.GUI.GroupWindow.PosY = 168
PlaneShift.GUI.IgnoreWindow.Visible = false
PlaneShift.GUI.IgnoreWindow.PosX = 0
PlaneShift.GUI.IgnoreWindow.PosY = 100
PlaneShift.GUI.IgnoreWindow.Width = 200
PlaneShift.GUI.IgnoreWindow.Height = 240
PlaneShift.GUI.SmallInventoryWindow.Visible = false
PlaneShift.GUI.SmallInventoryWindow.PosX = 100
PlaneShift.GUI.SmallInventoryWindow.PosY = 400
PlaneShift.GUI.SmallInventoryWindow.MinTransparency = 0
PlaneShift.GUI.SmallInventoryWindow.MaxTransparency = 0
PlaneShift.GUI.SmallInventoryWindow.FadeSpeed = 8
PlaneShift.GUI.SmallInventoryWindow.Fade = true
PlaneShift.GUI.InventoryWindow.Visible = false
PlaneShift.GUI.InventoryWindow.PosX = 200
PlaneShift.GUI.InventoryWindow.PosY = 100
PlaneShift.GUI.InventoryWindow.MinTransparency = 0
PlaneShift.GUI.InventoryWindow.MaxTransparency = 128
PlaneShift.GUI.InventoryWindow.FadeSpeed = 8
PlaneShift.GUI.InventoryWindow.Fade = true
PlaneShift.GUI.IgnoreWindow.Visible = false
PlaneShift.GUI.IgnoreWindow.PosX = 0
PlaneShift.GUI.IgnoreWindow.PosY = 100
PlaneShift.GUI.IgnoreWindow.Width = 200
PlaneShift.GUI.IgnoreWindow.Height = 240
PlaneShift.GUI.ActiveMagicWindow.Visible = false
PlaneShift.GUI.ActiveMagicWindow.PosX = 0
PlaneShift.GUI.ActiveMagicWindow.PosY = 200
PlaneShift.GUI.ActiveMagicWindow.MinTransparency = 0
PlaneShift.GUI.ActiveMagicWindow.MaxTransparency = 128
PlaneShift.GUI.ActiveMagicWindow.FadeSpeed = 8
PlaneShift.GUI.ActiveMagicWindow.Fade = true
PlaneShift.GUI.DescriptionEdit.MinTransparency = 0
PlaneShift.GUI.DescriptionEdit.MaxTransparency = 128
PlaneShift.GUI.DescriptionEdit.FadeSpeed = 8
PlaneShift.GUI.DescriptionEdit.Fade = true
PlaneShift.GUI.ShortcutWindow.Visible = false
PlaneShift.GUI.ShortcutWindow.PosX = 526
PlaneShift.GUI.ShortcutWindow.PosY = 545
PlaneShift.GUI.ShortcutWindow.Width = 278
PlaneShift.GUI.ShortcutWindow.Height = 149
PlaneShift.GUI.ShortcutWindow.MinTransparency = 0
PlaneShift.GUI.ShortcutWindow.MaxTransparency = 128
PlaneShift.GUI.ShortcutWindow.FadeSpeed = 8
PlaneShift.GUI.ShortcutWindow.Fade = true
PlaneShift.GUI.ChatWindow.Visible = true
PlaneShift.GUI.ChatWindow.PosX = 549
PlaneShift.GUI.ChatWindow.PosY = 578
PlaneShift.GUI.ChatWindow.Width = 475
PlaneShift.GUI.ChatWindow.Height = 190
PlaneShift.GUI.ChatWindow.MinTransparency = 0
PlaneShift.GUI.ChatWindow.MaxTransparency = 128
PlaneShift.GUI.ChatWindow.FadeSpeed = 8
PlaneShift.GUI.ChatWindow.Fade = true
PlaneShift.GUI.InfoWindow.Visible = true
PlaneShift.GUI.InfoWindow.PosX = 787
PlaneShift.GUI.InfoWindow.PosY = 0
PlaneShift.GUI.InfoWindow.Width = 222
PlaneShift.GUI.InfoWindow.Height = 111
PlaneShift.GUI.InfoWindow.MinTransparency = 0
PlaneShift.GUI.InfoWindow.MaxTransparency = 100
PlaneShift.GUI.InfoWindow.FadeSpeed = 8
PlaneShift.GUI.InfoWindow.Fade = true
PlaneShift.GUI.InfoWindowsettings.Visible = false
PlaneShift.GUI.InfoWindowsettings.PosX = 200
PlaneShift.GUI.InfoWindowsettings.PosY = 200
PlaneShift.GUI.ControlWindow.CurrentStyle = 5
PlaneShift.GUI.ControlWindow.Visible = true
PlaneShift.GUI.ControlWindow.PosX = 10
PlaneShift.GUI.ControlWindow.PosY = 10
PlaneShift.GUI.ControlWindow.Width = 500
PlaneShift.GUI.ControlWindow.Height = 36
--------------------------------------------------------------
pslaunch.cfg
--------------------------------------------------------------
System.Plugins.iVFS = crystalspace.kernel.vfs
System.Plugins.iGraphics3D = crystalspace.graphics3d.opengl
System.Plugins.iEngine = crystalspace.engine.3d
System.Plugins.iImageIO = crystalspace.graphic.image.io.multiplexer
System.Plugins.iLoader = crystalspace.level.loader
System.Plugins.iShaderManager = crystalspace.graphics3d.shadermanager
System.Plugins.iFontServer = crystalspace.font.server.multiplexer
System.Plugins.iFontServer.1 = crystalspace.font.server.freetype2
System.Plugins.iFontServer.2 = crystalspace.font.server.default
Fontplex.Fonts.Default.*Fallback = /this/data/ttf/LiberationSans-Regular.ttf
Video.ScreenWidth = 1024
Video.ScreenHeight = 768
Video.ScreenDepth = 32
Video.FullScreen = false
System.RunWhenNotFocused = true
Update.Platform = true
Engine.RenderManager.Default = crystalspace.rendermanager.unshadowed
Launcher.News.URL = http://www.xordan.com/servernews
-------------------------------------------------------------- |
|
|
Feature Request |
4703 |
No |
Inventory/Items |
High |
Unconfirmed |
Matthew Lagoe |
|
Lock down items in Guild house |
2010-09-01 |
Sen |
0 |
|
Currently players if they leave there door unlocked they can be completely looted, there needs to be some way that they can protect their items inside their guild house to prevent theft. |
|
|
Bug Report |
4702 |
No |
Engine |
Medium |
Unconfirmed |
Cora |
weltall |
New maps un-editable on RP server |
2010-08-29 |
RlyDontKnow |
0 |
|
Books got fixed, but new maps on the non-RP server are still cannot be edited. |
|
|
Bug Report |
4701 |
No |
Items Characteristics |
Medium |
Unconfirmed |
Minks |
|
Typo in desc of red hot iron stock |
2010-08-30 |
Scott Gibson |
0 |
|
"used in smiting"
That might hurt, it should probably say "smithing". ;-) |
|
|
Bug Report |
4700 |
No |
Quests Dynamics |
Medium |
Unconfirmed |
Stefano |
|
A helping Hand for Kisatol - answer problem with Lori |
2010-08-29 |
Stefano |
1 |
|
When I go talking to Lori about the Rare Crystals, after she asks me to keep some books and after I give them back to her she asks:
"So what is it he is wanting?"
I have two answers, the correct one being "A rare crystal", the other one being "This should be what you need".
When I anwser the correct one she replies with "Give you what? Can you be more specific?". This blocked any chance for me to go on in the quest. |
|
|
Bug Report |
4698 |
No |
Engine |
Medium |
Unconfirmed |
Vakachehk |
|
[Texture Issue] no Backs of Items |
2010-08-29 |
Vakachehk |
0 |
|
The backs of the some items do not show up, if you look at the back of them they are just a window that looks straight through. It sems to be an always thing (reloging wont fix it). and it tends to be with the larger type of items.
These are the items I have found with the issue:
- Two door closets
- Wooden Shelves (Dark Wooden Shelves are fine)
There might be some more that I have missed (GM only items).
Since this is a texture issue I will bring up the issue of the small tables.
The tops of small tables are also bugged with the top texture having a strange black thing to one end. Rather hard to explain in words. |
|
|
Bug Report |
4697 |
No |
Engine |
Medium |
Unconfirmed |
Vytas |
|
On win7 when Firefox is on game minimizes chronically |
2010-08-29 |
Vytas |
0 |
|
On win7 when Firefox is on game minimizes chronically. |
|
|
Bug Report |
4695 |
No |
User Interface |
Medium |
Unconfirmed |
Lusserall |
|
Extra money icons in exange window. |
2010-08-29 |
Lusserall |
0 |
|
Somewhere between Revision: 6153 and Revision: 6161 i got extra money icons in exchange window.
I compared exchange.xml with one from a earlier build and they are the same.
Running Revision: 6176 now and still got the extra money icons.
http://img547.imageshack.us/img547/1849/extramoneyfield.png |
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Bug Report |
4694 |
No |
Items Characteristics |
Medium |
Unconfirmed |
Daniel |
|
Description typos on Manta Ray, Bream, Unicornfish and ... |
2010-08-28 |
Daniel |
0 |
|
Manta Ray - "Mantas are not a food fish being prized for **it's** thick skin and large bones."
Bream - "Bream is prized for **it's** oil,"
Unicornfish - "Valued for **it's** long spiky nose by mages, and **it's** sharp tail by healers."
Orfe - "...Used in fish dishes or on **it's** own,"
All three are typos concerning the difference in its and it's. These should all be its, as they describe the fish itself and not something the fish is.
Such rules should be clear to someone writing descriptions, especially since it is a quite basic rule. |
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Bug Report |
4693 |
No |
Engine |
Medium |
New |
Aljuvialle |
|
You can rest fast after remounting your pet |
2010-08-26 |
Aljuvialle |
0 |
|
How to reproduce:
do something which require much physical stamina: move many stuff in your bag, do something at anvil or something another.
and then run following commands:
/sit
/unmount
/target <PET NAME>
/mount <--- here your physical stamina will be full!!!
/stand |
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Bug Report |
4692 |
No |
Pets |
Medium |
New |
Aljuvialle |
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can't move after unmount pet |
2010-08-26 |
RlyDontKnow |
0 |
|
after you'd exhausted to move while riding, and you've unmounted and dismissed your pet, you can't move until client restart.
How to reproduce:
1. mount your pet
2. ride on it while you exhausted to move
3. run shortcut:
<code>/unmount
/pet ID, dismiss</code>
4. you see your physical stamina is full and you can't sit or move anywhere.
PS: if you is not exhausted to move, this bug not occurs. |
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Feature Request |
4691 |
No |
Quests |
Medium |
Unconfirmed |
Aljuvialle |
|
Item list to bring for some quest |
2010-08-28 |
Aljuvialle |
0 |
|
I doing some quest where I need to bring several items for NPC (there're many quests in which I should do this).
Some time later I bring some quantity of items, which I remember to bring, and I've got system message, that I has wrong item quantity (too less or too many of them). I've try to guess correct number, but trade will be always declined (NPC wants other items too!)
It's good, if I've started this quest several days before and have chat history, or it's repeatable quest, which I can restart. But what should I do, if I can't restart quest and can't find out chat history? I have to spoil. Asking somebody not always gives good results. |
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Bug Report |
4690 |
No |
Quests |
Medium |
Unconfirmed |
Aljuvialle |
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can'f finish "Emporium's Raid" quest |
2010-08-30 |
Aljuvialle |
0 |
|
I'd almost finish quest, and said about Onyx Dagger:
(time) [NPC] Aljuvialle says: It seems that the Onyx dagger is behind the raid.
(time) [NPC] Rinna Voladrand says: So the Bandits are named Onyx Dagger!
(time) [NPC] Rinna Voladrand says: I shall remember that.
(time) [NPC] Rinna Voladrand says: Thank you for finding this out.
(time) [NPC] Rinna Voladrand says: I would certainly feel safer if you spoke with my friend, the guard Rabartus about the Onyx Dagger group so they can be punished.
(time) [NPC] Rinna Voladrand says: He may even reward you.
(time) [NPC] Rinna Voladrand says: Good day!
But I have to confirm this while the words "Good day!" can be considered as end of conversation (there no question that I should confirm or reject). |
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Feature Request |
4689 |
No |
Updater/PSLaunch |
Medium |
Unconfirmed |
Franta |
|
Delete shadercache automatically on update or repair |
2010-08-25 |
RlyDontKnow |
0 |
|
Yesterday I had problem with crashes every time I tried to move in foggy area. After multiple tries I tried to delete shadercache (I updated to 0.5.4.10 right before these crashes appeared) and tested afterwards. I was able to move in fog again without any problems.
Because many graphics problems can be caused with data in cache that are incompatible with actual changes (seems also that game engine didn't even tried to rebuild them and crashed instead), I think it would be good let updater delete shadercache every time the version changes or when repair is invoked.
Many people even don't know what the shadercache is and where to find it, so it could help them to keep the graphics part of game clean.
Also, it would be good to display message on screen every time shaders are calculated so people don't think that client got frozen. |
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Bug Report |
4687 |
No |
Engine |
Medium |
Unconfirmed |
Sen |
Frank Richter, +1 |
Some furniture isn't effected by light sources |
2010-08-27 |
Sen |
0 |
|
I wanted to get some light to a dark corner, but failed... screenshot says more than any description ;-)
Graphic details are highest and bloom is on with:
RenderManager.Unshadowed.HDR.Enabled = false
RenderManager.ShadowPSSM.HDR.Enabled = true
Screenshot:
{{http://178.77.72.238/uploads/PlaneShift/campfirebug1.jpg}}
Sorry, I have no thumbnail... |
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Bug Report |
4686 |
No |
Quests |
Medium |
Unconfirmed |
Aljuvialle |
|
Gardr's Missing Plans |
2010-08-25 |
Aljuvialle |
0 |
|
Wrong quest state:
I can buy Gardr's plans from Pauril as many as I have Tria. (at least 2 versions of) |