|
|
Bug Report |
4065 |
No |
Updater/PSLaunch |
Medium |
Unconfirmed |
Eric |
|
PSLaunch repair displays |
2010-02-08 |
Eric |
0 |
|
Release pslaunch shows this when checking for updates:
Downloading integrity data:
0% ---- 25% ---- 50% ---- 75% ---- 100%
Checking file integrity:
SVN (5475) pslaunch shows this when checking for updates:
Downloading integrity data:
0%
0%
0%
(repeated literally 1000+ times)
0% Checking file integrity:
-------------------------------------------------------------------------------------------
The pslaunch gui (release and svn) cuts off the following lines on update that are displayed in the console:
Success!
Done!
-------------------------------------------------------------------------------------------
The pslaunch gui (release and svn) cuts off the following line when checking for updates (when no updates are available) that is displayed in the console:
All files passed the check! |
|
|
Bug Report |
4064 |
No |
Engine |
Medium |
Unconfirmed |
Michael |
|
Game crashes after only a few min's of play. |
2010-02-08 |
Andrew Dai |
0 |
|
Game crashes after only a few minutes of play. There does not seem to be any specific triggers for this event but it happens every time I try to play. Also going to the tech sup area. |
|
|
Bug Report |
4063 |
No |
Quests |
Medium |
New |
RlyDontKnow |
Xillix |
wrong dialogue options |
2010-02-08 |
RlyDontKnow |
0 |
|
all kind of medium severity quest bugs, mostly dialogue options showing up at the wrong time |
|
|
Bug Report |
4061 |
No |
Engine |
Medium |
Unconfirmed |
weltall |
|
any actor any item anything doesn't load without changi... |
2010-02-08 |
weltall |
0 |
|
On my single core pc when loading on hydlaa plaza (near harnquist shack, tried also from bdroad1 start pos and going to grok he was missing too) nothing gets loaded (no items, no npc, no mounts if i summon (even if it's there)) people can even talk to me and i can talk to them but i can't see them the mount is visible to others. Changing maps will load part of the item after changing maps and going back to the previous map various times all the items and npc will be loaded.
I can reproduce this 100% of the times on this computer and the client is updated to the last updates as of today (0.5.1.1)
These are the computer caracteristics:
-Windows 2003 enterprise edition sp2
-nvidia geforce 7600 GS AGP with the drivers of the 26/12/2008 i could try updating but i doubt it's the problem
-AMD Sempreon 2800+ (the first version which goes at 2ghz. the version in amd site is a more recent one which does 1,8ghz)
- 1.50gb of ram |
|
|
Bug Report |
4060 |
No |
Engine |
Low |
New |
Andrew Dai |
Mike Gist |
Out of bounds forever |
2010-02-08 |
Mike Gist |
0 |
|
Player receives repeated 'out of bounds' messages every 10 seconds possibly forever. Most likely caused by a map that has not finished loading meshes to allow CD by the time the loading screen disappears.
Advice example:
Mon Feb 8 01:26:29 2010, Zenthar, All Advisors, "I am really stuck... "Received out of bounds positional data, resetting your position." Over and over again"
From status log:
Mon Feb 8 12:40:07 2010, Received out of bounds position for Phinneas Protalis. Resetting to sector hydlaa_plaza.
Mon Feb 8 12:40:07 2010, Warning: Spent 13 time getting untouched objects in proxlist for Phinneas Protalis, 108 nearby entities, distance 90, location: 16.0237 7.30902e-05 -130.939 hydlaa_plaza!
And so on every 10 seconds...
Happens on a number of maps including hydlaa_plaza, arena, hydlaa_winch, roadtogug, hydlaa_jayose, bronzedoors.
Requires GM intervention to fix player. |
|
|
Bug Report |
4059 |
No |
Quests |
Medium |
Unconfirmed |
Ithwaynn |
Angela, +4 |
Polyuntri Stevald serves Laanx |
2010-02-08 |
RlyDontKnow |
0 |
|
Having finished this quest, after receiving my reward from Polyuntri, the quest does not disappear from the uncompleted list. |
|
|
Bug Report |
4058 |
No |
Quests |
Critical |
Unconfirmed |
weltall |
|
Quest random loot abuse |
2010-02-08 |
weltall |
0 |
|
These items are RANDOM LOOT and should disappear from the quest scripts! If i find them again the next time i setup a db they will be changed with their basic item.
Perfect Dagger
Intricate Dark Dagger
Opal-Encrusted Short Sword
Platinum Balanced Dagger |
|
|
Bug Report |
4054 |
No |
Quests |
Very Low |
Unconfirmed |
Seytra |
Angela, +4 |
Finra's Gift: strange dialog option |
2010-02-08 |
RlyDontKnow |
0 |
|
The "No" response says "Oh yes you, No sorry I have to wash my hair". Is this intended? |
|
|
Bug Report |
4053 |
No |
Quests |
Medium |
Unconfirmed |
Seytra |
Angela, +4 |
Finra's feast residual dlg and typos |
2010-02-08 |
RlyDontKnow |
0 |
|
At Kada's, you say "I was send for Finra's food", which must be "sent", and at the second time you still have that option, despite having delivered it already.
The two options remain to the end of the quest. |
|
|
Bug Report |
4052 |
No |
Quests |
Medium |
Unconfirmed |
Seytra |
Angela, +4 |
Road to master cook cpt 3: residual dlg options |
2010-02-08 |
RlyDontKnow |
0 |
|
The options to ask people who cooks remain even after getting the recipe. |
|
|
Bug Report |
4051 |
No |
Combat |
Medium |
New |
Venalan |
|
Monsters further than about 50 away dont attack back |
2010-02-08 |
RlyDontKnow |
0 |
|
Me, and Rhumodor (GMs) have tested on maulberlords, and me of relliom.
When you stand further than about 50-55 away and attack with magic (flying stones) the mob dosent turns to attack you.
upon testing with '/target maulberlord' once i was in range to target him with that i was in range for him to attack me.
So it seems some magic out ranges the mobs /targeting range so your free to attack it. |
|
|
Bug Report |
4050 |
No |
Crafting Transformations |
Medium |
Unconfirmed |
Minks |
|
Wrong experience calculation with stacked crafting |
2010-02-09 |
Bovek |
0 |
|
I transformed 16 single "spreading apple jam" to "bread with apple jam" and got ~7.5 progression points.
Transforming a stack of 16 at once gave less then 0.5 points.
7.5/0.5 = 15 ~ 16 (I can't count fractions of PP exactly).
Looks like a stack gives the same experience like a single item.
(I have cooking level 33.) |
|
|
Bug Report |
4049 |
No |
Quests |
Medium |
Unconfirmed |
Seytra |
Angela, +4 |
Zak and a box: residual dlg options and suggestion |
2010-02-07 |
aurelynt |
0 |
|
You can still say "This is for you" after giving him the box.
Also, Harnquist refers to him by the name on the diagrams, but at the end tells you to greet Zak, which he cannot know; if he does know, then he doesn't show that knowledge in the previous dialog (disappeared, etc.), so why whould he tell you later?
Lastly, given the name, Amidison should have something to say about him... |
|
|
Bug Report |
4048 |
No |
User Interface |
Low |
New |
bilbous |
|
clicks get passed through x for closing windows |
2010-02-07 |
Lanarel |
0 |
|
I seem to recall this being reported (more or less) before but I could not find it.
every time I use the x to close a window when the x is over top my shortcut bar the window closes but the click also seems to pass through to the shortcut bar. At any rate I keep getting "you don't see a good place to dig" messages
It appears that they only get passed through when clicking on the x to close the window.
To test this move the window (inventory will do) so that the x is over top the shortcut bar and then close the window by clicking on the x. the window will close and the shortcut will be triggered. A good shortcut to use would be greet or something else that will give a status message or anything with an obvious effect. |
|
|
Bug Report |
4047 |
No |
Quests |
Medium |
Unconfirmed |
Seytra |
Angela, +4 |
William's lock: residual dlg options |
2010-02-07 |
aurelynt |
0 |
|
The riddle dialogs for Jayose stay after having answered the respective riddle (correctly, of course ;-) ). |
|
|
Bug Report |
4046 |
No |
Engine |
Medium |
Unconfirmed |
Stefan |
|
Wrong map loaded when killed while in map transition. |
2010-02-08 |
RlyDontKnow |
0 |
|
I was trying to escape the Dungeon. I made it to the transition point and loaded the hydlaa map. I walked around the Hydlaa map a bit.
When i checked the system log i saw:
You have been killed by the Grendol!
So i did a '/pos':
Your current position is DR01 -29.20 -119.00 28.20, instance: 0
I didn't see any NPC's or players around.
I moved to the magic shop loading a new map. The /pos stayed the same all the way.
So it's looks to me the server and client had different ideas about my position ;)
I killed the char and it was back to mormal in the DR and when i left it. |
|
|
Bug Report |
4044 |
No |
Engine |
Medium |
Patch Included |
RlyDontKnow |
|
svn db wrong scaling for all races |
2010-02-08 |
RlyDontKnow |
0 |
|
in the svn db all races have set scale to 0 which makes them invisible. this should be -1 instead to not scale the models. |
|
|
Bug Report |
4043 |
No |
Combat |
Medium |
New |
Venalan |
|
Expert Gladiators not attacking back after primary magi... |
2010-02-08 |
RlyDontKnow |
0 |
|
I have found that when you cast flying stones/summon missile/energy arrows once at 'Expert Gladiators' they will run at me, reach me but not attack me, i can then hit them with weapons or magic and they do not attack me. I have tried with with 'Gladiators' and 'Initiate Gladiators' and is not the case, they approach me and hit me. |
|
|
Feature Request |
4042 |
No |
Engine |
Medium |
Assigned |
Bovek |
Andrew Dai |
Spawn Rules for Khaki |
2010-02-05 |
Bovek |
0 |
|
Filed per Khaki request.
Ability to define poly area of 3 or more points in npc_spawn_ranges
Time field in npc_spawn_ranges as csv
- empty means can be used any hour
- values like 2,5,18,19,20 would specify in-game time hours allowed for the location
The Time is so I can control where they appear at night vs day time mostly, but has other applications.
invisible flag in npc_spawn_ranges
- combined with hours, there will be some NPC's I'd like to spawn invisible if they are killed within the period. |
|
|
Feature Request |
4041 |
No |
Quests |
Low |
New |
RlyDontKnow |
Angela, +4 |
Loren Charma needs Wooden Sculpture - riddle response |
2010-02-05 |
RlyDontKnow |
0 |
|
during that quest you have to solve a riddle, though with the new quest system you get 2 choices instead of an input answer choice of which one is so obviously wrong, that this part of the quest isn't challenging at all, anymore which takes away the meaning of this step in my opinion, as it's supposed to be a hard riddle even our amazing riddle master couldn't solve. therefore it'd be nice to replace the 2 choices with an input dialog like for other quests, so that part is actually challenging, again. |