Planeshift Bugs:: /flyspray/ Planeshift Bugs::PlaneShift: Recently opened tasks 2010-09-08T09:44:26Z PS#4717: Eye height issues in first person camera mode /flyspray/index.php?do=details&task_id=4717 2010-09-08T09:44:26Z Daevaorn When using first person camera mode, the view port/camera position is too low for most races (apart from dwarves). For Ylian and Klyros for example the virtual eye / camera position roughly corresponds with shoulder height. Camera position should be adjusted to a characters eye height, especially when mounted, which nearly doubles the distance to the ground. Here an illustration of the problem, a Klyros facing another Klyros: When using first person camera mode, the view port/camera position is too low for most races (apart from dwarves). For Ylian and Klyros for example the virtual eye / camera position roughly corresponds with shoulder height.

Camera position should be adjusted to a characters eye height, especially when mounted, which nearly doubles the distance to the ground.

Here an illustration of the problem, a Klyros facing another Klyros:

eyeheightproblemk5js.jpg

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PS#4716: Popping-in map errors when Background Loading = World /flyspray/index.php?do=details&task_id=4716 2010-09-07T14:28:12Z Mario Rohkrämer If we do not yet have a collection thread, this one cold become one for bugs for issues only visible when "Background loading" is set to "World". Sewers, Plaza exit, near Finra Neticlo (swr-darkgreen02: 10 -6 -165): gray walls poking out of the beige wall, angle dependent (visible parallel to the wall, outwards; not visible towards the wall or inwards) East passage, Jayose side (hyjayose02: 105 0 -95): dark patch on the floor, angle dependent (visible looking diagonally along the passage) If we do not yet have a collection thread, this one cold become one for bugs for issues only visible when "Background loading" is set to "World".


Sewers, Plaza exit, near Finra Neticlo (swr-darkgreen02: 10 -6 -165): gray walls poking out of the beige wall, angle dependent (visible parallel to the wall, outwards; not visible towards the wall or inwards)

East passage, Jayose side (hyjayose02: 105 0 -95): dark patch on the floor, angle dependent (visible looking diagonally along the passage)

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PS#4715: Cannot summon rivnak after server crash /flyspray/index.php?do=details&task_id=4715 2010-09-07T06:12:12Z Jinad Lackan Character name: Jinad Lackan Server: RP I had just gotten my 1st mount (rivnak), was unmounted and mining outside hydlaa and the server crashed (or i got disconnected, not certain). I logged in after half an hour, tried to summon my rivnak but I kept getting the message "the ring is depleted". After a couple of hours I went and raised Empathy to 2. I waited a day and still I couldn't summon it. I got my empathy to 10, a GM reseted the quest status, he gave me a new ring of familiars, but still I can't summon the rivnak. I can summon and dismiss my familiar (/pet 0, summon) and when using numbers 2,3, etc the server properly returns that they do not exist. Only when I do /pet 1, summon I get the "the ring is currently depleted" message. Perhaps it has to do with the countdown to summon my rivnak, that either got screwed by the server crash or a bug got triggered when I raised my empathy level to 2. I'm not sure how one could reproduce it though. Character name: Jinad Lackan
Server: RP

I had just gotten my 1st mount (rivnak), was unmounted and mining outside hydlaa and the server crashed (or i got disconnected, not certain). I logged in after half an hour, tried to summon my rivnak but I kept getting the message "the ring is depleted". After a couple of hours I went and raised Empathy to 2. I waited a day and still I couldn't summon it. I got my empathy to 10, a GM reseted the quest status, he gave me a new ring of familiars, but still I can't summon the rivnak.

I can summon and dismiss my familiar (/pet 0, summon) and when using numbers 2,3, etc the server properly returns that they do not exist. Only when I do /pet 1, summon I get the "the ring is currently depleted" message.

Perhaps it has to do with the countdown to summon my rivnak, that either got screwed by the server crash or a bug got triggered when I raised my empathy level to 2. I'm not sure how one could reproduce it though.

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PS#4714: Rain inside buildings /flyspray/index.php?do=details&task_id=4714 2010-09-06T17:10:27Z Lusserall Server Zero Ping. map arena sector merc It,s raining inside sector merc but it has a roof maybe a plumbing leakage because it,s not raining in sector outer when it happens :) Server Zero Ping.
map arena sector merc

It,s raining inside sector merc but it has a roof
maybe a plumbing leakage because it,s not raining in sector outer when it happens :)

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PS#4713: Following Rivnaks stop too late /flyspray/index.php?do=details&task_id=4713 2010-09-04T12:48:34Z Luzino When I have my Rivnak follow me it walks too far, only stopping once it's standing nearly on top of me so my char is half hidden inside it. In this case I was facing it, see how my char's head is vanishing in the Rivnak. When I have my Rivnak follow me it walks too far, only stopping once it's standing nearly on top of me so my char is half hidden inside it. In this case I was facing it, see how my char's head is vanishing in the Rivnak.
shot26f.jpg

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PS#4712: Bookshelves like in the Library for Guild houses /flyspray/index.php?do=details&task_id=4712 2010-09-03T16:04:02Z lilura It would be cool if players could buy bookshelves like the ones in the library. Rather than the player trying to set all the book items on the bookshelf that can be bought in Winch right now and making it look as if the books are on the shelf in the proper way the same dwarf could sell the shelves that look like the ones in the library. It would hold books like a container. It would be cool if players could buy bookshelves like the ones in the library. Rather than the player trying to set all the book items on the bookshelf that can be bought in Winch right now and making it look as if the books are on the shelf in the proper way the same dwarf could sell the shelves that look like the ones in the library. It would hold books like a container.

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PS#4711: 'Picking for Parcen' grammar/typo /flyspray/index.php?do=details&task_id=4711 2010-09-03T15:27:07Z Tim Strong When declining the Picking for Parcen quest, the option given is along the lines of "Sorry, I'm to busy." It should be "too busy". When declining the Picking for Parcen quest, the option given is along the lines of "Sorry, I'm to busy." It should be "too busy".

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PS#4710: Ranged: recharge ammo problem /flyspray/index.php?do=details&task_id=4710 2010-09-04T08:52:07Z Bastiaan Hi, I noticed the following misbehaviour when loading a new pack of arrows: While attacking a Rogue and getting out of ammo I normally would like to recharge by simply creating a short-cut with "/equip 65 iron arrow". This works it seams as after reloading the arrows are shot of and counting down continues. But wait a minute! I am not hitting anything any more! I have to re-initiate the fight in order to hit the Rogue again. I would expect that the newly changed arrows continue to hit the Rogue automatically. Hi,

I noticed the following misbehaviour when loading a new pack of arrows:

While attacking a Rogue and getting out of ammo I normally would like to recharge by simply creating a short-cut with "/equip 65 iron arrow". This works it seams as after reloading the arrows are shot of and counting down continues. But wait a minute! I am not hitting anything any more! I have to re-initiate the fight in order to hit the Rogue again.

I would expect that the newly changed arrows continue to hit the Rogue automatically.

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PS#4709: Bronze doors fortress to bdouter graphic problems /flyspray/index.php?do=details&task_id=4709 2010-08-31T18:35:34Z chris When looking from the bd fortress to bd outer the graphics get screwed up, afaik known as hall of mirrors. see: Edit: Linux SuSe 10.2; GeForce 7600 GT; AMD Athlon(tm) 64 X2 Dual Core Processor 6000+ When looking from the bd fortress to bd outer the graphics get screwed up, afaik known as hall of mirrors.
see: http://img442.imageshack.us/img442/5364/graphicprobsbd.png

Edit: Linux SuSe 10.2; GeForce 7600 GT; AMD Athlon(tm) 64 X2 Dual Core Processor 6000+

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PS#4708: Missing/wrong description /flyspray/index.php?do=details&task_id=4708 2010-08-31T16:32:53Z Daniel The descriptions for the various Gorweals are missing. All it says is: Gorweal Description Here. Also, the Maulbernauts are described as Consumers: Worm-like creatures with a maw full of sharp teeth. The descriptions for the various Gorweals are missing. All it says is: Gorweal Description Here.

Also, the Maulbernauts are described as Consumers: Worm-like creatures with a maw full of sharp teeth.

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