Camera position should be adjusted to a characters eye height, especially when mounted, which nearly doubles the distance to the ground.
Here an illustration of the problem, a Klyros facing another Klyros:

Sewers, Plaza exit, near Finra Neticlo (swr-darkgreen02: 10 -6 -165): gray walls poking out of the beige wall, angle dependent (visible parallel to the wall, outwards; not visible towards the wall or inwards)
East passage, Jayose side (hyjayose02: 105 0 -95): dark patch on the floor, angle dependent (visible looking diagonally along the passage)
]]>I had just gotten my 1st mount (rivnak), was unmounted and mining outside hydlaa and the server crashed (or i got disconnected, not certain). I logged in after half an hour, tried to summon my rivnak but I kept getting the message "the ring is depleted". After a couple of hours I went and raised Empathy to 2. I waited a day and still I couldn't summon it. I got my empathy to 10, a GM reseted the quest status, he gave me a new ring of familiars, but still I can't summon the rivnak.
I can summon and dismiss my familiar (/pet 0, summon) and when using numbers 2,3, etc the server properly returns that they do not exist. Only when I do /pet 1, summon I get the "the ring is currently depleted" message.
Perhaps it has to do with the countdown to summon my rivnak, that either got screwed by the server crash or a bug got triggered when I raised my empathy level to 2. I'm not sure how one could reproduce it though.
]]>It,s raining inside sector merc but it has a roof
maybe a plumbing leakage because it,s not raining in sector outer when it happens :)
]]>I noticed the following misbehaviour when loading a new pack of arrows:
While attacking a Rogue and getting out of ammo I normally would like to recharge by simply creating a short-cut with "/equip 65 iron arrow". This works it seams as after reloading the arrows are shot of and counting down continues. But wait a minute! I am not hitting anything any more! I have to re-initiate the fight in order to hit the Rogue again.
I would expect that the newly changed arrows continue to hit the Rogue automatically.
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Edit: Linux SuSe 10.2; GeForce 7600 GT; AMD Athlon(tm) 64 X2 Dual Core Processor 6000+
]]>Also, the Maulbernauts are described as Consumers: Worm-like creatures with a maw full of sharp teeth.
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