|
|
Bug Report |
160 |
No |
Inventory/Items |
Low |
Prospect Task |
Ruediger |
|
Show weight of containers |
2010-02-23 |
Franta |
0 |
|
If you have an empty sack or an empty glyph sack it shows you a weight of 0.00
But if you drop or pickup the empty sack the weight from your inventory change +/- 1.00
From vornne: maybe there should be a separate field for the container weight? |
|
|
Feature Request |
225 |
No |
Movement |
Low |
Prospect Task |
Thom |
|
Move event group to instance. |
2010-01-24 |
Lanarel |
1 |
|
When using /event GMs should have the ability to transfer everyone in an event to another instance. This to avoid lag that can disrupt the entire game. Of course this feature should only be used when characters are warned of an upcoming event in advance and when the event takes place in a fixed place. Example: auctions. A GM could remain in instance 0 to subscribe late-comers to the event. The instance the group is moved to could be an instance of Hydlaa but also a guildhall or a yet-to-be-made auction hall. |
|
|
Feature Request |
277 |
No |
User Interface |
Low |
Prospect Task |
Curt |
|
Allow player to disable the "Active Magics" notificatio... |
2010-06-22 |
weltall |
6 |
|
Basics:
Allow the option of not popping that up everytime the first buff or debuff is engaged.
Cannot resize it, and it gets in the way for my play style. |
|
|
Feature Request |
675 |
No |
Engine |
Low |
Prospect Task |
Matt Howe |
|
Replace damage values with descriptive phrases |
2010-01-24 |
Lanarel |
0 |
|
It would be more IC (and more interesting) if damage values were replaced with semi-randomised descriptive text. For example:
"You attack Cutthroat on the legs for 120 damage!" could become "You [amount] [type] Cutthroat [location]!" where
[amount] = hardly, just barely, violently, savagely, brutally
[type] = scratch, cut, stab, smash, crush
according to the amount of damage and the type of attacks the weapon is capable of. |
|
|
Feature Request |
720 |
No |
Guilds/Groups |
Low |
Prospect Task |
Caarrie |
|
ban guild name command needed in some cases |
2009-07-05 |
Lanarel |
0 |
|
Ability to ban a guild name just like we can a players name so if we have to rename a guild we can make sure they dont get their name back /banguildname |
|
|
Bug Report |
791 |
No |
Training & Skills |
Low |
Prospect Task |
Thom |
|
You need to reopen a map to make the client realise you... |
2010-01-22 |
weltall |
0 |
|
-Open the Treasure Map
-Try to edit it.
-You fail.
-Use /setskill me all 400.
-Try to edit it.
-You still fail.
-Close and reopen the map.
-Try to edit it.
-Now it works.
I'm not 100% sure this could be considered a bug. Confirmed by Lanarel and Vornne either way. |
|
|
Feature Request |
878 |
No |
Not specified |
Low |
Prospect Task |
Jawn |
|
Request: Possibility to assign colours to shorcut butto... |
2009-09-05 |
weltall |
3 |
|
The title pretty well says it, i guess. I'd like to be able to have a few colour options for my shortcut buttons, to better group them visually, esp for spells. Would make things easier to find in fast situations... |
|
|
Feature Request |
973 |
No |
Pets |
Low |
Prospect Task |
Thom |
|
Show pet health in GUI, for example via new group windo... |
2009-11-09 |
Lanarel |
0 |
|
It would be nice if your pet was automatically added to the group window (or something similar) so you could actively monitor his health instead of having to click him all the time.
One of the ideas for the group window is that you are always added yourself per default, the pet could perhaps be added too if this plan makes it through to code. |
|
|
Feature Request |
976 |
No |
Pets |
Low |
Prospect Task |
Thom |
|
Make pets follow per default. |
2009-11-09 |
Lanarel |
0 |
|
I think it would be nice behaviour if your pet follows you per default, that would make sense. Your pet should probably not follow you if it is fighting, to allow pet vs. pet fights. (Yes, I'm evil.) |
|
|
Feature Request |
1073 |
No |
Engine |
Low |
Prospect Task |
Jawn |
|
Auto-refusal option for marriage proposals |
2010-01-25 |
Lanarel |
1 |
|
I'd like an auto-refusal for marriage proposals, similar to auto-refusals for duels. One that can be set to confirm, or refuse all. Sometimes, you just ~don't want~ a char to be married and don't enjoy all the proposals. |
|
|
Feature Request |
1142 |
No |
User Interface |
Low |
Prospect Task |
John |
|
Personal Options/Configs |
2009-04-27 |
Lanarel |
0 |
|
I use two separate installs of PS one for my GM account and one for my Player account with obviously completely different shortcuts etc.
With SB v0.04.00 I can no longer do this as all player config data is stored in one file /home/john/.PlaneShift I suggest that config files are stored in account or even char specific folders/directories |
|
|
Feature Request |
1505 |
No |
GM System |
Low |
Prospect Task |
John |
|
Leave Message to players for next login |
2010-02-25 |
Lanarel |
0 |
|
Would it be possible to use the Server MoTD box (or something else) to send an emergency type message to individual players on log in? |
|
|
Feature Request |
1600 |
No |
Engine |
Low |
Prospect Task |
bilbous |
|
Door knocking |
2010-02-26 |
Lanarel |
0 |
|
I would like to have a Knock button added to guild house door context menu that would allow people to signal anyone inside that they have a visitor. THe knock command will send a "someone is knocking at the door" message to everyone inside. This could be used regardless of whether the door is locked.
It would certainly enhance role play regarding the guild houses. |
|
|
Feature Request |
1948 |
No |
Guilds/Groups |
Low |
Prospect Task |
bilbous |
|
Grace Period In Guild Creation |
2010-01-24 |
Lanarel |
0 |
|
It would be useful to allow 24 hours to get the initial five guild members as members could then come from different time zones without having to interrupt their natural sleep cycles to be on at creation time. A new restriction could be made to require the five founding characters were from separate accounts.
It might work like this: Initiator pays the guild creation fee and nominates four other candidates who then must confirm their membership within the next 24 hours.One additional 24 hour period might be allowed should any of the 4 default requiring a new candidate to be confirmed in place of the one(s) defaulting. |
|
|
Feature Request |
2070 |
No |
User Interface |
Low |
Prospect Task |
Caarrie |
|
ability to search by name for /item window |
2010-01-24 |
Lanarel |
0 |
|
the gm /item window has many items listed in it, it would be much easier if you could just type the name of the item needed and it would show you the 3d mesh and the icon as if you had found it in the catagory selection section. this is very helpful for trying to see what something looks like without having to spawn it. as more and more items start to be added to laanx less and less people will be able to use the /item window to find items and will use /item <name> instead but that is a waste if they just want to view an item and have no use for it. |
|
|
Feature Request |
2322 |
No |
Misc |
Low |
Prospect Task |
Bovek |
|
supress emot action msgs on objects |
2010-01-24 |
Lanarel |
0 |
|
suppress action messages on objects, such as "player greets furnace" |
|
|
Feature Request |
2358 |
No |
User Interface |
Low |
Prospect Task |
Andrew Draskoy |
|
command to close "temporary" windows |
2010-04-21 |
Earl Robsham |
0 |
|
It would be great to have a command that can be bound to keys and shortcuts which closes what I'll call "temporary" windows: the ones that have a little "X" in the corner to close them. There are many times in the game, particularly in combat and when moving a lot that it is preferable to have a keyboard-based interface. Having to switch to the mouse and hunt down the little "X"s is extremely awkward and detracts considerably from gameplay. |
|
|
Feature Request |
2375 |
No |
Guilds/Groups |
Low |
Prospect Task |
Anil Kumar |
|
Impose a time limit on guild name change |
2010-01-24 |
Lanarel |
0 |
|
As discussed here: http://hydlaa.com/smf/index.php?topic=33821
Please impose a time limit for changing guild names, to prevent abuse. For example, guild name can be changed only once in 24 hours of real life or a similar time frame. |
|
|
Feature Request |
2389 |
No |
Combat |
Medium |
Prospect Task |
sxealex |
|
10 second delay between potion uses. |
2010-02-09 |
Jorrit Tyberghein |
4 |
|
I think there should be a 10 second delay between potions uses. This would eliminate cheating complaints in the guild war we are currently having. That is why I made it high. Also it should be easy... It ought to be server side as well. |
|
|
Feature Request |
2420 |
No |
Weather |
Low |
Prospect Task |
A. Kiefner |
|
weather is not instanced |
2009-07-14 |
Lanarel |
0 |
|
All weather commands (/fog, /rain, /snow) work per sector and ignore instances, that means once weather is enabled, it is active on all instances of the sector.
I tested this on stable by issuing one command after another, teleporting to instance 1 and back.
Expected behavior is that weather is only active in the instance where the calling user is. |